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Old Apr 02, 2007, 06:30 PM // 18:30   #21
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Originally Posted by Shmanka
Well preferably, I have had an unbelievable gaming experience with my play group. I want to carry this over into GW2, yet I have members atm leaving for WoW because not only is this game imbalanced, it seems the next game has huge fatal flaws which the OP just posted.
Well, I hope to God your friends aren't going to WoW to find balance*. Compared to WoW, Guild Wars balance is godlike.

Again, posted, there's little skill in Guild Wars PvE. Just builds, and that's skill that you can easily give to someone.

And already stated, PvP is going to balanced out, so skill is still going to be a huge factor.

Just wait until we hear more about this.

*(This isn't a Blizzard bashing opinion, either. Search their forums for a thread called "Tseric's Meeting". Half way through it, people literally start drawing middle fingers because of the poor play of the Shaman class. This is just one of many imbalanced problems with WoW.(just thought I'd throw this in here...))
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Old Apr 02, 2007, 06:33 PM // 18:33   #22
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Originally Posted by lyra_song
And they are going to WoW!?!? O.o thats kinda backwards....
It would seem that way but I understand. The content is always being updated and as much as Blizzard sold themselves to the media they listen alot to their customers on demand. It is a game without competitive PvP to an extent yet there is more material to rummage through, the indepth part of the game from being basic. People like to get involved, and dive right into the heart of things, Anet seems to deter from this as of late.
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Old Apr 02, 2007, 06:38 PM // 18:38   #23
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Quote:
Originally Posted by Bryant Again

And already stated, PvP is going to balanced out, so skill is still going to be a huge factor.
I understand your entire post, yet this needs to be pointed out.

We have been waiting for this "balance" ever since the changes into HA on format to 6v6. As much as you and I don't like to admit it, people hate waiting. I never said WoW is balanced, yet like I posted above it has more material to rummage through. The reason this game is so great is the ability to actually put skill into the matter, and the build means nothing. In WoW it is the exact opposite, but its working.

In guildwars the system we have should be working, yet it isn't. I just used WoW for an example of the Truth, I could have said Warcraft 3 or Diablo or Command and Conquer but the problem still remains: people are disapointed with ANet. They have good reason.
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Old Apr 02, 2007, 06:39 PM // 18:39   #24
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Originally Posted by Shmanka
It would seem that way but I understand. The content is always being updated and as much as Blizzard sold themselves to the media they listen alot to their customers on demand.
Shaman's have been broken for months, Paladins are now better healers than Priests (the advertised "best healing class"), every class has to pay money to respec but the hunters since they only have to play one role (DPS)...

This is been going on for awhile. I'm not sure Blizzard listens a whole lot. Red knows why (does Tigole and Furor ring a bell, bro?)

I play Guild Wars more for the PvP. It's probably the most balanced competitive RPG out there right now, not that there's a whole lot. We'll see how Fury works, though.
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Old Apr 02, 2007, 06:39 PM // 18:39   #25
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Quote:
Originally Posted by Shmanka
Well preferably, I have had an unbelievable gaming experience with my play group. I want to carry this over into GW2, yet I have members atm leaving for WoW because not only is this game imbalanced, it seems the next game has huge fatal flaws which the OP just posted.
What huge fatal flaws did the OP post? Let's look at the quote again.


Quote:
Arena.net: We know that there are some quite "precise" numbers ("Level 150") floating around. First of all, I'd like to say that there has been no final decision about the level cap yet. The numbers you heard should rather illustrate the fundamental idea of the "new" level system. What is sure by now is that we will have a much higher level cap in Guild Wars 2 than in Guild Wars or even won't have a cap at all. The reason for this is that in Guild Wars, the game does not really start until level 20. But after reaching the level cap - although there are so many ways in developing your character - Guild Wars is lacking public recognition of character development, because the level does not increase any more. That's what we're going to change in Guild Wars 2 by rising the level cap a lot. At the same time, we're flattening the power curve, so the difference between a level 50 and a level 100 character would be much bigger than between a level 100 and 150 char. This increases freedom in character development without making Max-Lvl-Characters too strong.
Notice the part at the end:
Quote:
At the same time, we're flattening the power curve, so the difference between a level 50 and a level 100 character would be much bigger than between a level 100 and 150 char. This increases freedom in character development without making Max-Lvl-Characters too strong.
Where is that a flaw, and where is it fatal? Seems well thought-out to me. But if you insist on passing judgement over a game that has a year or 2 of development to go, please by all means, be my guest.
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Old Apr 02, 2007, 06:40 PM // 18:40   #26
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Yay, another GW2 sucks thread. Good thing the game is right around the corner and every game detail and premise has already been made official and public.

Save your bitching and whining and crying and moaning for when the game is actually released and you can make some valid points.
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Old Apr 02, 2007, 06:42 PM // 18:42   #27
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I'm laughing at all the people who don't understand the difference between the "power curve" thing.

What it means is, yes a level 30 will probablly pwn a lvl 10. But a level 300 would barely be any better then a level 100. While the level 300 would be better, he wouldn't be as significantly better then the level 30 was to the level 10.
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Old Apr 02, 2007, 06:46 PM // 18:46   #28
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Quote:
Originally Posted by HawkofStorms
I'm laughing at all the people who don't understand the difference between the "power curve" thing.
Shhhh!

Let them reread it.
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Old Apr 02, 2007, 06:46 PM // 18:46   #29
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My monk has almost 2 million experience from farming, completing 3 campaigns (quests and missions) and the like. I wouldn't mind if the level were raised to reflect that. What you guys are reading is just a portion of the big picture.

I think everyone is overreacting and just needs to wait til Beta before forming an opinion.
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Old Apr 02, 2007, 06:49 PM // 18:49   #30
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Quote:
Originally Posted by raven214
Where is that a flaw, and where is it fatal? Seems well thought-out to me. But if you insist on passing judgement over a game that has a year or 2 of development to go, please by all means, be my guest.
The flaw in the power curve itself, even the "slightest" advantage is an advantage. I dont disgress on how important PvP is to alot of the GW community yet I fear a few things.

First there is UAX in GW2, meaning everything is unlocked and if you have a higher level char the odds are in your favor. Which is not the problem in GW1 by rolling a character (I have not heard any confirmation on this yet).

Development in 2 years? You infact sir are correct, yet that is how long they have to shove it on the shelves... do you honestly expect a complete revamp of the game in a few months from now no matter what the community says?
To be honest 2 years is not alot of time for the staff numbers they carry.

Another problem is their reputation from veterans thus far, if they can't keep the original players they first sold the game to interested how are they going to grab new customers? I understand the not playing because of life etc etc, yet if the second completely derives from the first except for this Hall of Monuments alot of vets just won't play it. It's that simple. I am not posting negatively directly to ANet, I am taking a critical review on what all the articles say and what I am concerned about.

In simple words the "flaw" which was posted is such a derivation to the basic system that it loses a customer. No one wants level 150/whatever it may be in order to be "standard" in PvP if it is difficult/ridiculous to obtain. It does not matter HOW much you curve the power gain in higher levels, there is still advantages to be gained.
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Old Apr 02, 2007, 06:51 PM // 18:51   #31
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I like the idea of a higher level cap, even if it is just to show off how many hours you play the game. It also gives players something else to work for - I know there are titles, but you can only display one of those to the public, which may not indicate how awesome a player you might be.

I dont think the level cap should be limitless though; I would like something to aim for, be it level 50 or 150 or whatever. At the moment there is little satisfaction in reaching level 20 in my opinion, as nearly everyone who plays the game has got to level 20. As long as Anet dont distort the balance too much, Im happy with a higher level cap
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Old Apr 02, 2007, 06:52 PM // 18:52   #32
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So more grind plus deminishing returns for the amount you have grinded. I'm sorry, but I still like the GW1 system better.
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Old Apr 02, 2007, 06:57 PM // 18:57   #33
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Truth = We don't know

2008 will be BETA.

Anet has shown to be creative. I honestly think it will be X = max level anything else is bonus that does not affect combat ability. I don't see Anet throwing out there Skill vs Grind Idea.
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Old Apr 02, 2007, 06:57 PM // 18:57   #34
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Yes hugely disappointed....

1. How dare they continue to try and implement some things that are asked for. (they do know that things are broken...am I really off or hasn't the 6v6 been changed back to 8v8??? No that can't be that would mean that Anet listened)
Things that could be easily done are slow in coming but do come.
Things that aren't well aren't (possibly the reason GW2 is the next option)

2. Very disappointed in them for making a game that is so awful and unbalanced that millions of people spend 1000's of hours on.

3. So sorry that they figured out that their BUSINESS MODEL (note nowhere does it say PROMISES) wasn't going to completely work out and still give them the leeway to be the edge.

4. Disappointed that they are taking the time to hopefully make a game that far surpasses what they have done with GW, and better yet any game out there.

Things change and everyone is getting worked up over things that are well over 2 years away. It's a working concept model at this point...hell look at how much has GW has changed in 2 years. Sit back, enjoy GW for now...those of you that actually can that is...and wait for new information as it comes.

Its great to discuss things but all the doom threads are getting annoying to say the least...and its been what 2 weeks. Don't the next 2 years on the forums look bright and promising? (LOL)

For those of you that think you have it all together and can do better, You've got 2 years, let's see what you can come up with. (BTW that was sarcastic seriousness...I think a lot of you have wonderful ideas.)
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Old Apr 02, 2007, 06:58 PM // 18:58   #35
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I will be withholding judgement of Guild Wars 2 until I have played in the beta, and I have seen many things about it that I like.

However, there are also quite a few things that keep making me think it will be a terrible game - this level cap is one of them. Even if it is cosmetic, I personaly feel this is a stupid idea, as the level cap is one of the best features of the current Guild Wars.
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Old Apr 02, 2007, 06:58 PM // 18:58   #36
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Quote:
Originally Posted by Shmanka
We have been waiting for this "balance" ever since the changes into HA on format to 6v6.
I'm going to tell you what you screamed at me in the other thread Shmanka, "Go play Tetris instead if you're this negative." Or how about "Ur just lazy to farm" for levels.

Arent you the one who said that you should have grind for skills in the game? Why is it different for levels now? Funny to see you arguing the completely opposite issue now.

I won't comment on the high level proposition because I still don't know how fast the leveling will come and how necessary they are. (i.e. would I have to grind for levels before even attempting that next area) At first glance, the high level sounds like grind. Maybe it is, maybe it isnt. Personally, I never cared for high numbers next to my level the way that some people do.
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Old Apr 02, 2007, 07:05 PM // 19:05   #37
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Honestly, everything in GW2 sounds great to me... except this:

Quote:
the difference between a level 50 and a level 100 character would be much bigger than between a level 100 and 150 char.
Now, why does that bug me? Simply because I am a rather casual player. In GW, I am able to have several classes of characters to play, all high level, with few limitations. Unfortunately, GW2 doesn't appear to be geared toward a casual player such as myself. I'd have two choices really, both with huge limitations. 1. Make several low-level (under 50) characters, which could never hope to have the power of a level 100+ character, or 2. make one character, and play it all the time. Sadly, I'd be missing out on playing other classes... but I'd have a high level character at least.

It's all speculation at this point, and I'll have to wait for the game to come out before I know how things will be for certain. However, after reading this interview, GW2 may not be for me. We'll have to wait and see though.
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Old Apr 02, 2007, 07:05 PM // 19:05   #38
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Quote:
Originally Posted by Shmanka
No one wants level 150/whatever it may be in order to be "standard" in PvP if it is difficult/ridiculous to obtain. It does not matter HOW much you curve the power gain in higher levels, there is still advantages to be gained.
You're missing the whole point.

True PvP will be unaffected by this, as stated MNAY times, everyone will be the same level and have access to the same equipment in PvP.

This will only effect PvE, and "fake" PvP (the slaughterfest of World vs World "PvP" free-for-all. And if any serious PvP player thinks that's indicative of PvP play....)

Note: Don't want to seem like I'm against World vs World. It's one of the things I'm most looking forward to. I want to play with others, but have no idea how much time I have before wife / child needs me. Therefore, being able to jump in a log out of a battle anytime I'd like, sounds perfect.

I used to be totally against raising the level-cap, but now I'm really not sure it will have much effect at all. Sure, there will be the elitists who say "level 50?!? You noob!" I will ignore those, because just as likely will be the level 100 who ask if I want to be there sidekick.

Bottom line, the real premise of Guild Wars as I always saw it was creating an enjoyable MMORPG with no monthly fee. As long as the game is fun, they can change whatever else they want.
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Old Apr 02, 2007, 07:06 PM // 19:06   #39
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Quote:
Originally Posted by The Ernada
I'm going to tell you what you screamed at me in the other thread Shmanka, "Go play Tetris instead if you're this negative." Or how about "Ur just lazy to farm" for levels.

Arent you the one who said that you should have grind for skills in the game? Why is it different for levels now? Funny to see you arguing the completely opposite issue now.
Wow... simple logic here. Skill points and obtaining them are in your control. Balancing skills for PvP purposes are out of our control.

Of course I said those things, quote them if you like. You complained about not being able to unlock Evsicerate in Presearing just because you capped it on your mesmer or w/e. Want to PM me>?

<<Account name here. ^ Private messages there.

If your going to attack me personally from other threads do it properly... have something to say.

EDIT: @Mordakai: The whole point is that there is no confirmation on rolling PvP characters, only this City of Heroes "buddy" system which accomodates. How does this work for PvE characters? Is the game going to be divided? I just have concerns, and grave ones. Doesn't get more simple then that.

Last edited by Shmanka; Apr 02, 2007 at 07:10 PM // 19:10..
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Old Apr 02, 2007, 07:09 PM // 19:09   #40
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Quote:
Originally Posted by Shmanka
Wow... simple logic here. Skill points and obtaining them are in your control. Balancing skills for PvP purposes are out of our control.
What part of "Your PVP characters will automatically be a certain" level do you not understand? So how does that not balance PVP in regards to character level and skill level?

There was no personal attack. Just pointing out the fact that you're contradicting yourself and getting your facts all wrong.
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